I’ve worked on various stream/broadcast/video projects by producing video and design assets – animated backgrounds, stingers, overlays and creating intros, promos, filler – have been a part of production start to finish.
Note that generally I do not design the projects unless stated otherwise.
— PROJECT NAME
Starp Rindām
— DESCRIPTION
Very basic and clean intro with audio for a fantasy football talk show.
— DATE
16.08.2023
— PROJECT NAME
Augstākā Līga
— DESCRIPTION
Relatively minor revision of the set that was used for Gols, *uj, štanga! Qatar streams. Recolored stadium, new desk, new intro & graphics.
Everything 3D was modeled and rendered in Blender with extra fx and compositing in After Effects. Intro 3D scenes came pre-rendered from the template.
Show fully designed by me (except for TV content). Technically not produced live, but has the same workflow.
— DATE
06.04.2023 – 12.06.2023
New intro made from a template in After Effects (3D scenes reordered & recolored, made a new outro). Minor rework for the stadium in Blender, new desk.
00:30 Stream intro
00:40 Front-facing layout, caster names
01:05 Subscribe, like CTA animation (reused)
01:50 Content showcase layout
Thumbnails have also been updated to differentiate this show from the previous production. No longer responsible for teasers.
— PROJECT NAME
Gols, *uj, štanga! FIFA Qatar World Cup 2022 Special (18 episodes)
— DESCRIPTION
For the Qatar World Cup I had to make a new stadium. Here the only reused assets are the table and TV, which received only minor tweaks from the previous build.
Everything 3D was modeled and rendered in Blender with extra fx and compositing in After Effects.
Stream fully designed by me (except for most content in TV)
— DATE
20.11.2022 – 18.12.2022
New intro made in After Effects. Major rework for the stadium in Blender.
00:00 Stream intro/waiting screen
01:10 Front-facing layout
01:50 Content showcase layout
Compared to the previous stadium this one has less moving elements, but it is more sophisticated in all other aspects. Larger in size, more complex layout, better lighting, better background.
Thumbnails are slightly updated S2 designs to match the Qatar theme.
Stream teasers also received a reskin. See example here.
— PROJECT NAME
Gols, *uj, štanga! S1 EP23 – S2 EP12
(59 episodes)
— DESCRIPTION
Starting with EP23 we deployed a new stream design where the structure of the stream remained the same, but everything received a visual overhaul.
Everything 3D was modeled and rendered in Blender with extra fx and compositing in After Effects.
One of the most important properties for this design was to make it as modular as possible so elements can be easily replaced without re-rendering the whole scene. A good example of this is the current seating design and banners – banner content & seating colors have been adapted in support of Ukraine. Originally the seats were red and the banners had logos of other Betsafe projects.
Stream fully designed by me (except for most content in TV)
— DATE
23.02.2021 – 16.11.2022
The intro is reused from a previous version of this project, which I didn't make. Practically everything else is new to this project.
Front-facing layout: 00:00
Content showcase layout: 01:24
Background:
The main building windows glow and have a procedural shifting noise texture. The banners are on a cycle where the content swaps places every x seconds. I used a soccer field model as a base and remodeled most of what you see.
Foreground:
The desk is an original model that I made myself, but the accessories on the right are usually publicly available models with edited materials & normals.
I reworked the logo in the desk to fit a horizontal layout and the info bar is now part of the table.
Featuring content (01:24):
Extra content is now featured in 2 places – on a TV screen behind the hosts and in the desk itself.
02:53 Viewer comment in the desk
12:35 Like & Subscribe animation in the desk
One of the post-stream teasers to promote latest episode:
— PROJECT NAME
Blast Premier Spring Groups – Latvian Coverage by GOEXANIMO
— DESCRIPTION
Very little was necessary for this event as a lot of the content comes from Blast. I had to add some animations to the backgrounds, animate a 3D drone & text for the waiting screens and edit a couple of highlights after each stream to post in Instagram stories as promos.
— DATE
27.01.2022 – 07.02.2022
00:00:00 Waiting screen background, 3D flying drone, projection
00:11:21 Stinger transition
00:11:25 Secondary background
05:35:30 Secondary waiting screen with text embedded
For this project I was both video editor and designer. In this version we reused some of their past assets and reworked the visual structure of the stream.
Besides stream visual assets I also designed the thumbnails, made timestamps and edited short promos after each stream.
There were also some irregular extra tasks such as equalizing logo sizes, making memes, editing short extra videos etc.
Stream fully designed by me.
— DATE
29.09.2021 – 16.02.2022
Some visual assets are reused from the previous version of this project.
I didn't make them and I'm not including them in this list
00:00:35 Stinger transition
00:00:36 Caster names
00:00:36 Studio background
00:00:55 Info bar
00:52:30 Voting emotes
One of the post-stream teasers to promote latest episode:
— PROJECT NAME
SPELET.LV CS:GO Academy
— DESCRIPTION
The focus for this event was to produce the absolute best CS:GO LAN experience that Latvia ever had. Despite the many compromises behind the scenes, I believe the goal was achieved, without question.
Video production for the live event on my end wasn't too major.
Backgrounds, transition, stream & team intros. I put more time into the pre/post-event content.
Out of everything I produced my favorite element would definitely be the stinger transition. It's just so good. Definitive second would be the fragmovie followed by the team intros, which were shot and edited the day before the event.
Stream and team intros are better viewed as standalone uploads for higher clarity:
— PROJECT NAME
Madden Europe Invitational
— DESCRIPTION
The very first stream that I actually had to design on my own. Of course I did use feedback, it was reviewed multiple times, but I was assigned as both designer and video editor for this project.
I'll begin with saying that I just wish that I could've done more. Sadly due to time and budget constraints there simply was no way around it. That's the reason why most elements are static and there's practically no animation.
But regardless, I'm fairly happy with how the designs turned out. Obviously there are things I'd do differently if I had to do it again, and that's what I value the most out of this project – design process experience.
— DATE
22.09.2021
00:00:00 Waiting screen
00:05:00 Cameo insert (11 total, scattered throughout the stream)
00:05:47 Stinger transition #1
00:05:50 Studio background, studio desk, host name tag
00:05:58 Info bar
00:07:00 Event participants
00:07:55 Prize list
00:09:10 Bracket
00:11:17 Stinger transition #2
00:11:22 Host + casters
00:14:55 Matchup
00:17:08 In-game player cams
01:49:27 Player interview
Event announcement video was also edited by me (template based edit):
— PROJECT NAME
LG OLED evo Rocket League Baltic Cup
— DESCRIPTION
The goal with this project was to insert in-game assets in as many places as possible. Rocket League has a fairly rich tool set for video production and it is fairly similar to CS:GO, easing the learning curve for me.
There were some 3D animations in this project, but nothing too grand. The intro was partly made in Blender, but that was mostly environment design and lighting work. The stinger transition was fully made in Blender with the logo being transformed from 2D to 3D almost by hand.
Most of it came down to learning the replay tools and extensions, which I'd say I did fairly quickly. I did run into a handful of bugs when using ReShade and BakkesMod, but I think that it still turned out looking pretty decent.
Those aforementioned problems, however, only really surfaced when working on the promos and highlights. The process of recording assets for stream overlays was more fluid overall, even if it did require more calculation to get things right.
— DATE
17.07.2021 – 18.07.2021
03:21:14 Waiting screen background, logo animation, participants
03:22:04 Stream intro
03:22:50 Stinger transition
03:22:52 Studio background
03:22:55 Caster name tags
03:24:17 Event road map & format demo
03:36:21 Matchup flags & background loop
07:57:24 Champion overlay
Stream intro & highlight video (also edited by me) as standalone uploads:
— PROJECT NAME
FIBA Esports Open III
— DESCRIPTION
FEO3 came on a very short notice and so there wasn't any time to add any complex new ideas.
All I contributed to FEO3 was a refresh to already existing elements and compiling last stream highlights. Stream intro needed more country flags, text update and the same went for the participating countries overview, which needed a slight rework to accommodate the increased participant count.
— DATE
16.04.2021 – 09.05.2021
00:00:00 Waiting screen background & logo animation (unchanged)
00:00:00 Last stream highlights (unchanged)
00:00:52 Participating countries overview (updated)
00:04:46 Stream intro (updated)
00:05:02 Stinger transition (unchanged)
00:05:05 Studio background & logo animation (unchanged)
00:05:08 Caster name tags (unchanged)
00:28:35 Matchup background loop (unchanged)
3D animations, including falling confetti were unchanged and they can be seen in my previous FEO stream content summary video.
Recap video of the whole project (all three pilot events) also edited by me:
— PROJECT NAME
FIBA Esports Open II
— DESCRIPTION
The core idea for the second FEO iteration was to lessen the vast amount of video assets for each stream and add more automation.
The new stream elements that I had to work on were participating countries overview, background loop for the matchup scene, last stream highlights*.
All of the 3D animations received minor changes, mostly in colors to better match the general stream aesthetic. The intro needed extra flags added.
— DATE
14.11.2020 – 20.12.2020
00:00:00 Waiting screen background & logo animation (unchanged)
00:05:10 Participating countries overview (new)
00:09:28 Last stream highlights* (new)
00:09:55 Stream intro (updated)
00:10:11 Stinger transition (unchanged)
00:10:14 Studio background & logo animation (unchanged)
00:25:10 Matchup background loop (new)
10:54:29 Falling confetti (unchanged)
3D animation updates can be seen in the stream content summary video.
*I made the video template for the last stream highlights and supervised the edits. I did not compile them myself.
— PROJECT NAME
LG OLED FIFA Baltic Cup
— DESCRIPTION
Fairly small scale project video production wise.
Pre-event promo, stinger, animated backgrounds and some filler content.
For me the most interesting parts of this project would be figuring out how to animate brush particles and working on the product promo.
Aside from that and learning how to use the replay system in FIFA21, this was all pretty straight forward.
— DATE
28.11.2020 – 29.11.2020
0:00:00 Stream Background (variant 1)
0:16:28 Stinger transition
0:16:31 Stream Background (variant 2)
3:11:28 Product promo
Event highlight video also edited by me:
— PROJECT NAME
PUBG Pro Sessions with Printify
— DESCRIPTION
This project was less about motion graphics and more about pure content.
Stream intro, intermission filler, transition, studio background, sponsor segments.
— DATE
21.08.2020 – 11.09.2020
0:11:47 Warmup montage
0:16:50 Intro video (short version)
0:17:40 Studio look and background animation
0:19:03 Stinger transition
0:39:50 Sponsor segment
Warmup montage and stream intro (long version) as standalone uploads:
— PROJECT NAME
FIBA Esports Open 2020
— DESCRIPTION
This project was very 3D asset heavy in the video production department. Custom 3D transition, 3D intro, multiple 3D scenes and overlays. Most of the 3D work was done in Blender and required the modelling of multiple original objects.
— DATE
19.06.2020 –21.06.2020
Stream VOD may be unavailable due to some complications with FIBA YouTube channel that occurred some time past the FEO projects.
0:00:00 Waiting screen background & logo animation
0:00:21 Intro video
0:00:45 Studio background & logo animaiton
0:01:55 Stinger transition
0:15:43 Team flag renders (17 teams in total)
Custom animations
0:38:56 BIG THREE
1:33:35 BIG DUNK
Intro video as a standalone upload:
Event recap video also edited by me (unlisted):
— PROJECT NAME
Pafbet Latvijas e-Basketbola līga
— DESCRIPTION
Short intro video, stinger transition, waiting screen background and commercial breaks.
— DATE
21.04.2020 – 23.05.2020
0:00:00 Background animation & particles
0:17:31 Intro video
0:17:51 Stinger transition
0:47:03 Brand logo sequence (strong 20s duration limit)
— PROJECT NAME
Guns of Boom Season 2 Finals
— DESCRIPTION
This project I was assigned with both animating stream overlays and creating background videos based on the live script.
Team intros were edited one day prior to airing.
The project covered two events:
1) Season 2 Pro Series Europe
2) Season 2 Finals
Both were held in the same venue, back to back. Stream overlays were mostly the same, but the edited background content was different.